The Student News Site of Gannon University since 1947

THE GANNON KNIGHT

The Student News Site of Gannon University since 1947

THE GANNON KNIGHT

The Student News Site of Gannon University since 1947

THE GANNON KNIGHT

The rise and fall of popular games on our smartphones

Phone applications are some of the most ridiculous inventions in the entire world.

Don’t get me wrong, I absolutely love having a smartphone and all of the apps that come with it; but when I take a step back and think about some of the trends that come with these apps, it makes me laugh.

I mean I have apps on my phone that I use almost every day – Facebook, Twitter, Google Chrome and Gmail. But then there are those apps that I’ll use almost all of the time every day and then one day, I never use them again.

More specifically, the game apps have the shortest life span of all of the other types of apps.

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I recently got to thinking about this when one of my friends got me to start playing a new game. I didn’t really hear much about it, so I began to play it. I wouldn’t say I was necessarily addicted to it, but I probably played it for way longer than I should have.

Then the other day, I was on Twitter and I noticed that the game was trending worldwide.

When it comes to phone apps, every game goes through its cycle. The cycle is usually pretty short-lived. The game is popular for about four months and then it just becomes another thing that takes up space on your phone until you decide to delete it so you can take more pictures of cats.

Except sometimes, it’s hard to delete games because you see them and think that maybe you could start playing them again. This usually lasts for another two weeks until you get to the level you got stuck on last time before you quit.

Then you finally decide it’s time to delete “Angry Birds,” but not the “Star Wars” version. You’ll probably play that at some point.

A few games that I can remember that have gone through this cycle include “Angry Birds,” “Temple Run,” “SongPop,” “Flow,” “Temple Run 2,” “Candy Crush” and so many more.

The newest game catching onto this trend is “Flappy Bird.”

You may think tapping your screen to move a bird with abnormally small wings in between pipes is the most ludicrous concept for a game, but for some reason it’s addicting. And yes, most of us have way better things we should be doing with our time.

I just think that it’s so strange how some of these games get so much hype and then they only end up being popular for about a few months. It really highlights the short attention span of smartphone owners.

It’s not as though I’m the only one who caught on to this trend. I’m sure almost all of us have apps in our phone that we haven’t used in six months, yet we keep downloading similar apps.

I guess that’s the way it goes for most games in general, but it’s just crazy that we can forget about so many games that we thought were so much fun, yet a lot of us still use Snapchat almost a year after its inception.

So perhaps “Flappy Bird” won’t be the final game in this trend, but maybe someday, smartphone users will finally decide to stop downloading games that they’ll play for two months.

 

KHADIJA DJELLOULI

[email protected]

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